
Experience-First Game Designer
Recent Work

Blast Sweeper is a high-octane mobile game inspired from Minesweeper that trades the classic instant-death penalty for pure, dopamine-fueled destruction. Players navigate a volatile grid where uncovering a mine doesn't end the run, but instead triggers spectacular, chain-reaction explosions to build amplifying combo streaks.
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'Where the Bird Sings' is a 2D puzzle-adventure platformer about physical limitation and the power of adaptation. A young girl with a leg condition who climbs a massive mountain with grit and curiosity.
This is a graduation project dedicated to my sister, who had faced the same condition.
Professional Experience
Personal Projects

BLAST SWEEPER
New take on Minesweeper, Arcade, Casual, Puzzle Role: Game Designer, Developer, Self-Publisher

SUPERCHARGED
3D, FPS, Action-Adventure Platformer, Puzzle
Role: Game Designer, Level Designer

SET-7 MOBILE GAME
Arcade, Push-Your-Luck, Card Game
Role: Game Designer, UI/UX Designer

BATMAN COMBAT BREAKDOWN
Design Breakdown of 'FREE FLOW COMBAT'
Role: Game Designer

FIGHT MECHANICS SIMULATION
Simulated Game Mechanics Role: Game Designer
Student Projects

WHERE THE BIRD SINGS
2D puzzle-adventure platformer about physical limitation Role: Game Designer, Developer, Level Designer

MARKET MANIA
4 player co-op multiplayer arcade game Role: Game Designer, UI/UX Designer

Jelly Loops
Parkour, Precision Platformer
Role: Game designer, level designer, level blockouts, pacing, playtesting and iteration.

Color Twist
2D, Precision Platformer, Rhythm
Role: Game designer, level designer, programmer/level scripter, level blockouts, lighting, UI/UX design, playtesting and iteration.
I firmly believe, as a game designer, that while games are played in the moment, it's the memories and experiences they provide that remain with us long after. I love to design games centered on feelings and emotions inspired by movies and real-life experiences, trying to create memories that stay with you forever. Hence, I love to stay grounded and present in the world around me to explore unseen possibilities and stories with a curious mind.
I am a lifetime learner, a collaborative teammate who values the friendships and team collaborations that make game development possible. Combining an 'experience-first' sensibility with a deep understanding of the design pipeline, I innovate and bring life into every project.
My Journey

Not going to lie, sitting there at IGDC 2026 while the BYOG results were being read out was genuinely nerve-wracking. Every name that wasn't ours made the heart sink a little more.
Turns out we were just being saved for last.
WE WON BYOG 2026!!!

It was an incredible experience being part of the Global Game Jam 2024, organized by Vaibhav Chavan in collaboration with Nazara Technology. Winning the game jam with such an incredibly talented team and our game 'SUMO BABY' was truly unforgettable!

Had the amazing opportunity to speak at the Unreal Mumbai & Indore Meetups, proudly presenting our game project 'SUPERCHARGED.' We showcased the Alpha Gameplay Trailer and shared the exciting news about showcasing our game at IGDC on our own Indie table. This experience reflected our team's dedication and creativity.

Thrilled to have showcased 'SUPERCHARGED' with my team at our own indie table in South Asia's biggest game development conference, IGDC. It was an honor meeting industry experts, gaining insights from publishers, and receiving feedback from gaming company CEOs. Our table was buzzing with activity all three days, with players returning again and again to experience the game. A truly unforgettable experience at IGDC!
